///////////////////////////////////////////////////////////////////////////////
//
// lighthouse3D - 3D Software Library
//
// File: lh3dwin32mt.cpp
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2003-2013 Marcus Reinhardt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
//
// You can find a copy of the GNU General Public License (gpl.txt) in the
// directory of the library.
//
///////////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////////
// Multi-Threading Abstract Layer for Lighthouse3D Application
///////////////////////////////////////////////////////////////////////////////

#include "lh3dmthread.h"

CThreadMutex::CThreadMutex()
{
#ifdef _WINDOWS
  InitializeCriticalSection(&criticalSectionMutex);
#endif
}
CThreadMutex::~CThreadMutex() 
{ 
#ifdef _WINDOWS
  DeleteCriticalSection(&criticalSectionMutex); 
#endif
}	
	
void CThreadMutex::acquire() 
{
#ifdef _WINDOWS
  EnterCriticalSection(&criticalSectionMutex);
#endif
}	
void CThreadMutex::release() 
{
#ifdef _WINDOWS
  LeaveCriticalSection(&criticalSectionMutex);
#endif
}
